Hey everyone! It’s been a while since there’s been an update and what better time to break our silence than to announce our 25% off app sale.

If you head on over to Google Play you can enjoy 25% off all our games on Black Friday. 

Our games are also available for family library as well so buy and share with the whole family! 

Merry Christmas and happy holidays everyone! We hope you’re enjoying your time off and wanted to let you all know that an update for metaBall has been posted to the Google Play store which addresses a slew of little bugs which makes for a much more enjoyable experience!

Android Shield and other Android TV users will enjoy the enhanced gamepad support as well. Play with the remote or even 3rd party game pads like the XBOX 360 pad.


Seasons greetings everyone. We are happy to announce that all of Hardline Studio’s games on the Google Play Store are now family plan enabled! Buy our games once and share them with everyone you love or want to keep quiet on those looonnnggg holiday commutes! 🙂
And best of all, our games have NO ads, NO in app purchases, NO loot boxes and NO social media annoyances, just pure uncut gaming goodness!

For all you iPhone and iPad gamers that have been waiting for this game, the wait is over! Follow the link and may all your ball rolling dreams come true!

Hey there Amazon gamers! We are proud to announce the arrival of our second game, metaBall, onto the Amazon eco-system with full support for Game Circle! Head on over to the app store and load up! This game plays exceptionally well on the Fire TV 2 too! Just sayin’.





We are happy to announce that metaBall is going live on May 31st, 2016 which is less than a week away! Android users on Google Play (phone, tablet and Android TV) will get it first followed closed by Amazon gamers (kindle and Fire TV). The PC version will follow sometime in June and will also mark our first ever PC game release which is exciting! iOS and OSX versions will follow soon after.

Keep an eye here for further updates!



As we get close to the finish line, I thought I’d share some shots of metaBall in action with some intense glow and environmental effects enabled.


Sorry about the lull in updates, we’ve been hard at work on metaBall and it’s almost done!! We just wanted to show you how far we’ve come since we had the first prototype rolling a year ago and NOW!